The 5 Idiots is a 2.5D Greek mythology inspired metroidvania, developed by a team of four.
The game is set on an archaeology site where the player must explore various rooms to find artifacts to help on the journey to seal back the shrouded evils that were released by the jar.
My role within the team was programming, responsible for implementing the code towards the game mechanics.
Character Movement
Grapple System
Health and Damage Management
Projectile and Attack Handling
Game State Management
Visual Feedback and Effects (the visual of ambrosia jar and health)
Wall Jump
Future Game Mechanics
Full Combat System
Enemy Ai
Bosses
Enemy Variations
Artifacts (Poseidon's Trident, Zeus' Thunder and much more)bolt, Hermes' Boots, and more)
Here is the order in which the game mechanics were implemented:
Health System: Each flame representing a life of the player, full health with the three flames, and decreasing or increasing depending on damage taken or health healed.
Grapple System: Send out Poseidon's trident in the direction facing the mouse cursor. Once the trident makes contact with walls or floor, it would pull the player close to it.
Healing System: Ambrosia Jar with three charges that can be spent to heal the player and it charges overtime.
Software Used
I developed the game using Unity as the core game engine, programming gameplay mechanics and systems with C#, and utilizing Visual Studio Code as my primary code editor for writing and debugging scripts efficiently.
Status of Game
Currently the game project has been paused indefinitely due to time constrains and other academic priorities such as second year, but the work provided so far reflects the core mechanics and the potential future expansion.