Unreal Projects Showcase
Maze of Bones
Maze of Bones is a fantasy-themed puzzle adventure game that immerses players in a humorous world filled with mysterious mazes, hidden secrets, the players' choices and quirky characters. The game allows players to choose their weapons to navigate the labyrinths, and the chosen path can affect how they travel through the maze by solving puzzles to access alternative routes for completing the level.
This was an individual project therefore I was in charge of creating everything.
Maze of Bones is a fantasy-themed puzzle adventure game that immerses players in a humorous world filled with mysterious mazes, hidden secrets, the players' choices and quirky characters. The game allows players to choose their weapons to navigate the labyrinths, and the chosen path can affect how they travel through the maze by solving puzzles to access alternative routes for completing the level.
Design and Process
This prototype was created to give a visual of the ideal layout, helping me establish a foundation for the game.
This workflow diagram showcases some areas that I developed for Maze of Bones, demonstrating my organisation and technical abilities in Unreal Engine.
Detailed environment highlighting the atmosphere and the environment design.
Final scene render of Maze of Bones highlighting the completed environment and visual style.
Status of Project
Currently the game project has been paused indefinitely due to time constrains and other academic priorities towards such as second year, but the work provided so far reflects the core mechanics and the potential future expansion.